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Prototype: How to stimulate the male nipple (Working Title)

Prototype: How to stimulate the male nipple (Working Title)

The male nipple is so enigmatic! How does one touch it? Does it do anything? Do you know? Prove it!

HTSMN is a relationship and intimacy sim disguised as an auto-runner puzzle platformer. You are a specialist who probes and twists within each client’s “box” to identify their needs and guide them toward peak arousal.


Batch download all media you've liked or bookmarked on X/Twitter

Batch download all media you've liked or bookmarked on X/Twitter

The guide covers both Windows and macOS and is designed for people who haven’t used command-line tools before. Command-line tools let you talk directly to programs that don’t have a graphical interface.


9 Platforms - Narrative Outline v1

9 Platforms - Narrative Outline v1

Reality rips, and 4 strangers comes to on a stalled star-born train. To return, they must explore 9 platforms, mend what’s broken, and confront the pull of a world that feels more like home than the one they left.


FLCL — A dive into the creative process that shaped the cult anime

FLCL — A dive into the creative process that shaped the cult anime

If the audience doesn’t understand what’s happening, they stop caring. Right?

Yet one of my favorite pieces of fiction, the 2000 anime mini-series FLCL, manages to be incredibly engaging despite being nearly incomprehensible on a first watch. Why doesn’t the viewer bounce out? How was this erratic, absurd, stylish thing even made?


Automated Media Literacy and Rhetorical Analysis of YouTube Videos

Automated Media Literacy and Rhetorical Analysis of YouTube Videos

There are a lot of YouTubers who release daily videos with long rants about their grievances with the video game industry. As a developer, it can be hard to take these rants at face value.


Testing Unity Web Project Export

Testing Unity Web Project Export

Unity has hyped up their web export for version 6. How good is it? Can I make a 1 button game that’s playable on phone browser?


Comparing Dialogue: A Short Hike vs. Arranger

Comparing Dialogue: A Short Hike vs. Arranger

One of my favorite games this year was Arranger, a tile-based puzzle-adventure game. I played it on my iPad while I was recovering from a cold and was charmed by its style and excellent puzzle design. However, I struggled to engage with the text and dialogue.


Peeking into Kojima's Diary: Lessons in Creativity and Process

Peeking into Kojima's Diary: Lessons in Creativity and Process

I break open Hideo Kojima’s diary from the turn of the century and examine the work and processes of the famous director


Translating Kojima's Diary Using Humans: The Good and Bad

Translating Kojima's Diary Using Humans: The Good and Bad

I was able source a translation of Kojima’s diary that was done commissioned by the youtube channel Did You Know Gaming? After I completed my own AI translation and began working on an article, it arrived in my inbox. How does it compare to the AI version?


Translating Kojima's Diary using AI: The Good and Bad

Translating Kojima's Diary using AI: The Good and Bad

Kojima’s dev-diary was originally published in the book Metal Gear Solid 2: The Making, which was released exclusively in Japan 2002 and never translated into English.


Is It the Words, the Voice, or the Mood?

Is It the Words, the Voice, or the Mood?

The writing in Disco Elysium really felt like it stood out? why is that? I’d like to know. Let’s start with a simple test.

Is it the writing or the execution? Let’s strip things out and compare.


Quick Stitch Image Tool

Quick Stitch Image Tool

I’m transcribing and translating a game development journal from the ’90s using AI and some automated validity checks.

Since the journal entries are bound to a physical book, the entries often wrap to the next column or page. So, I needed a quick way to stitch two captures together vertically.