henrik docs
Game Design · Systems · Narrative · Art
Welcome! I’ve designed games professionally for 15 years and currently live in Gothenburg. I’m keenly interested in creative craft, and these docs contain tools, prototypes, and essays on design theory.
For more about me, including my portfolio and résumé from my work in the games industry, see the About page.
From the Sketchbook
View all →Recent Posts
View all →
Characters bios
Mosse, 25 year old graphics designer, – The one that wants to be pretty Mosse was always drawn to aesthetics, art and beauty but grew up in a home where eccentric behavior and standing out was …

Don't be precious and practice lots
Stop Noodling is a timed drawing webapp The tools works as plugin for Eagle (a software to organize locally images) and serve it so it’s accessible …

A week of Pen & Paper design
When I started designing games professionally, I didn’t have the technical skills to program my own prototypes so with Pen & Paper I …
Featured Articles

FLCL — A dive into the creative process that shaped the cult anime
If the audience doesn’t understand what’s happening, they stop caring. Right? Yet one of my favorite pieces of fiction, the 2000 anime mini-series FLCL, manages …

Comparing Dialogue: A Short Hike vs. Arranger
One of my favorite games this year was Arranger, a tile-based puzzle-adventure game. I played it on my iPad while I was recovering from a cold and was charmed …

Peeking into Kojima's Diary: Lessons in Creativity and Process
I break open Hideo Kojima’s diary from the turn of the century and examine the work and processes of the famous director





