henrik docs
Game Design · Systems · Narrative · Art
Welcome! I’ve designed games professionally for 15 years and currently live in Gothenburg. These docs are creative musings, sketches, and writing about design and making things.
If you’re a local creative curious about games, or interested in collaborating on something different, say hi.
For more info on me, see the About page.
From the Sketchbook
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Don't be precious and practice lots
Stop Noodling is a timed drawing webapp The tools works as plugin for Eagle (a software to organize locally images) and serve it so it’s accessible from any device with a browser.

A week of Pen & Paper design
When I started designing games professionally, I didn’t have the technical skills to program my own prototypes so with Pen & Paper I …

Prototype: How to touch the male nipple
The male nipple is so enigmatic! How does one touch it? Does it do anything? Do you know? Prove it! HTTMN is a comedy relationship sim disguised as an …
Featured Articles

FLCL — A dive into the creative process that shaped the cult anime
If the audience doesn’t understand what’s happening, they stop caring. Right? Yet one of my favorite pieces of fiction, the 2000 anime mini-series FLCL, manages …

Comparing Dialogue: A Short Hike vs. Arranger
One of my favorite games this year was Arranger, a tile-based puzzle-adventure game. I played it on my iPad while I was recovering from a cold and was charmed …

Peeking into Kojima's Diary: Lessons in Creativity and Process
I break open Hideo Kojima’s diary from the turn of the century and examine the work and processes of the famous director





