henrik docs
Game Design · Systems · Narrative · Art
Welcome! I’ve designed games professionally for 15 years and currently live in Gothenburg. These docs are creative musings, sketches, and writing about design and making things.
If you’re a local creative curious about games, or interested in collaborating on something different, say hi.
For more info on me, see the About page.
Popular Posts

Deed Dive - The creative process that shaped FLCL
If the audience doesn’t understand what’s happening, they stop caring. Right? Yet one of my favorite pieces of fiction, the 2000 anime mini-series FLCL, manages …

Comparing Dialogue: A Short Hike vs. Arranger
One of my favorite games this year was Arranger, a tile-based puzzle-adventure game. I played it on my iPad while I was recovering from a cold and was charmed …

Deep Dive - Reading Kojima's Diary - Creative lessons
I break open Hideo Kojima’s diary from the turn of the century and examine the work and processes of the famous director
Recent Posts
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Starfield - Recreating Gunbuster space Backgrounds
I’ve written before about my admiration for the animation studio Gainax and their highly creative work. This time I’m curious about a very particular element: The starfield background art …

Radio La La - A macOS radio app in your toolbar
Radio La La is macOS app that lives in the menu bar and plays 3 radio stations. Goal: To get away from Spotify recommendations, expand my music …

Stop Noodeling - A self hosted drawing-reference app using Eagle
Stop Noodling is a timed drawing webapp The tools works as plugin for Eagle (a software to organize locally images) and serve it so it’s accessible …





