Comparing Dialogue: A Short Hike vs. Arranger
One of my favorite games this year was Arranger, a tile-based puzzle-adventure game. I played it on my iPad while I was recovering from a cold and was charmed by its style and excellent puzzle design.
However, I struggled to engage with the text and …
Descriptions Used by Traditionalist Core Gamers on Their Grievances with the Intergalactic Reveal Trailer
Peeking into Kojima's Diary: Lessons in Creativity and Process
Translating Kojima's Diary Using Human Translation: The Good and Bad
Note: Go here to read the previous entry about this translation work.
When I started this project, I reached out to Did You Know Gaming? and the people credited in their video to see if they could provide me with their translation of the diary. They …
Embedding Twitter Post
Translating Kojima's Diary using AI, The Good and Bad
Update: I was about to source a Human Translation of the diary, Read more here
I learned about Metal Gear Solid 2’s development diary from a DidYouKnowGaming video on YouTube. After some online sleuthing, I discovered that the entire content …
Evil apes dukin’ it out on a giant ball
The writing in Disco Elysium really felt like it stood out? why is that? I’d like to know. Let’s start with a simple test.
Is it the writing or the execution? Let’s strip things out and compare.
In the intro, when the Limbic System gives …
Quick Stitch Image Tool
I’m transcribing and translating a game development journal from the ’90s using AI and some automated validity checks.
Since the journal entries are bound to a physical book, the entries often wrap to the next column or page. So, I needed a …
MGS2 revisit
Finished MGS2 again for the first time in I think 20 years. Still so much fun, I did a whole lot of a research behind the scenes and I hope to share more in the future.
But a couple of observations:
- It’s totally a toy. With a lot of replayability. I …
Saturday Journaling
Deciding between 3 smaller project.
- Dialogue boxes in Godot
This one would be practical and have pretty functional outcome. Using Godot would make it a bit novel too, even though I’m unsure I would use it for production. I can test out prototypes. …