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Comparing Dialogue: A Short Hike vs. Arranger

Comparing Dialogue: A Short Hike vs. Arranger

One of my favorite games this year was Arranger, a tile-based puzzle-adventure game. I played it on my iPad while I was recovering from a cold and was charmed by its style and excellent puzzle design.

However, I struggled to engage with the text and …


Descriptions Used by Traditionalist Core Gamers on Their Grievances with the Intergalactic Reveal Trailer

I’ve been feeling a bit distressed recently about my habits of passive engagement in the online culture war. For the last decade, I’ve kept an eye on the outrage in gaming culture, particularly from those who might be described as the …

Peeking into Kojima's Diary: Lessons in Creativity and Process

Peeking into Kojima's Diary: Lessons in Creativity and Process
Hideo Kojima’s development diary for Metal Gear Solid 2: Sons of Liberty was penned between 1998 and 2001 and published in the book METAL GEAR SOLID 2 THE MAKING in 2002. It was never officially translated into English; however, after I …

Translating Kojima's Diary Using Human Translation: The Good and Bad

Translating Kojima's Diary Using Human Translation: The Good and Bad

Note: Go here to read the previous entry about this translation work.

When I started this project, I reached out to Did You Know Gaming? and the people credited in their video to see if they could provide me with their translation of the diary. They …


Embedding Twitter Post

I collect a lot of art that I would like to write about. Downloading and reposting is against copyright but I can Embeed Tweets like this. It looks ok enough, I’ll use it when I need to. I’ll first try to reach the artist see if they can …

Translating Kojima's Diary using AI, The Good and Bad

Translating Kojima's Diary using AI, The Good and Bad

Update: I was about to source a Human Translation of the diary, Read more here

I learned about Metal Gear Solid 2’s development diary from a DidYouKnowGaming video on YouTube. After some online sleuthing, I discovered that the entire content …


Evil apes dukin’ it out on a giant ball

Evil apes dukin’ it out on a giant ball

Official Concept art, published in Disco Elysium Digital Artbook

The writing in Disco Elysium really felt like it stood out? why is that? I’d like to know. Let’s start with a simple test.

Is it the writing or the execution? Let’s strip things out and compare.

In the intro, when the Limbic System gives …


Quick Stitch Image Tool

Quick Stitch Image Tool

I’m transcribing and translating a game development journal from the ’90s using AI and some automated validity checks.

Since the journal entries are bound to a physical book, the entries often wrap to the next column or page. So, I needed a …


MGS2 revisit

MGS2 revisit

Finished MGS2 again for the first time in I think 20 years. Still so much fun, I did a whole lot of a research behind the scenes and I hope to share more in the future.

But a couple of observations:

  • It’s totally a toy. With a lot of replayability. I …

Saturday Journaling

Saturday Journaling

Deciding between 3 smaller project.

  • Dialogue boxes in Godot

This one would be practical and have pretty functional outcome. Using Godot would make it a bit novel too, even though I’m unsure I would use it for production. I can test out prototypes. …