

This took a while, decided to trace over the T2 frame after a few freehand attempts.

Still debating whether to commission someone or try to draw these article illustrations myself. This was pretty fun, inspired by 22irum, I’ve never drawn in this style before.

Ok, drew something, trying not to think too much about it. It’s about “forming habits” right.

I did some tweaks to the shortcuts and added a drawing from my sketchbook as an icon. I kinda love it, we used to spend months making perfect icons for games, that we’d AB test. This one I loved straight away.
I’ve updated my iOS quick post app to let me add tags. It prompts me with a list of preset tags. I can also write a custom one if I like.
In addition, I’ve broke out some of the shortcut functions into their own shortcut to make testing and iterating on the app safer and faster.

My texture assignment from June dynamic sketching 1 class.

Deciding between 3 smaller project.
- Dialogue boxes in Godot
This one would be practical and have pretty functional outcome. Using Godot would make it a bit novel too, even though I’m unsure I would use it for production. I can test out prototypes.
- Research into the creative process of MGS2.
Seems like some daily diaries of Kojima from the time has recently been translated. Would be interesting to dive into that similar to my FLCL article. That took a while though, if I want to publish it.
- research into MGS2 level design and how it’s weaved into the narrative.
An analysis of the how the story is laid in the space and how the game has been paced. It’s an analysis of the project instead of of behind the scenes.

Will Patrick keep hosting after tonight?

I was able to get links too the posts working. I had to update some settings in the Hugo config. Images now also renders in the post and finally.. an icon in the tab