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Is It the Words, the Voice, or the Mood?

Is It the Words, the Voice, or the Mood?

Official Concept art, published in Disco Elysium Digital Artbook

The writing in Disco Elysium really felt like it stood out? why is that? I’d like to know. Let’s start with a simple test.

Is it the writing or the execution? Let’s strip things out and compare. Read More


Quick Stitch Image Tool

Quick Stitch Image Tool

I’m transcribing and translating a game development journal from the ’90s using AI and some automated validity checks.

Since the journal entries are bound to a physical book, the entries often wrap to the next column or page. So, I needed a quick way to stitch two captures together vertically. Read More


Replaying MGS2 in 2024

Replaying MGS2 in 2024

Finished MGS2 again for the first time in I think 20 years. Still so much fun, I did a whole lot of a research on how it was made and I hope to share more in the future. But a couple of observations: It’s totally a toy. Read More


Saving Youtube videos for personal reference

I had planned to write about MSG2 and level design today, but I got sidetracked in my mission to find a tangential rant by (Super Bunnyhop). I saw this on his live stream a few months ago and thought it was such an interesting statement that I’ve been thinking about it a lot. However, that too is a topic for another day.

Instead, I want to talk about the clip itself, the mp4 file you see render on this page. I’ve been using yt-dlp a fair bit recently to save videos from youtube, mostly from no-commentary gameplay videos, capturing some interesting design elements. I mostly use it to share privately with my collaborators. While I could have (linked a YouTube video with a timestamp), so much YouTube content has been lost over the years. My “Liked” video playlist on YouTube is 30% broken links, which is frustrating.

I’ve expanded a bit on the typical yt-dlp download command and wrote a segment downloader as a PowerShell script. Read More