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Is It the Words, the Voice, or the Mood?
The writing in Disco Elysium really felt like it stood out? why is that? I’d like to know. Let’s start with a simple test.
Is it the writing or the execution? Let’s strip things out and compare. Read More
Quick Stitch Image Tool
I’m transcribing and translating a game development journal from the ’90s using AI and some automated validity checks.
Since the journal entries are bound to a physical book, the entries often wrap to the next column or page. So, I needed a quick way to stitch two captures together vertically. Read More
Replaying MGS2 in 2024
Finished MGS2 again for the first time in I think 20 years. Still so much fun, I did a whole lot of a research on how it was made and I hope to share more in the future. But a couple of observations: It’s totally a toy. Read More
Saving Youtube videos for personal reference
I had planned to write about MSG2 and level design today, but I got sidetracked in my mission to find a tangential rant by (Super Bunnyhop). I saw this on his live stream a few months ago and thought it was such an interesting statement that I’ve been thinking about it a lot. However, that too is a topic for another day.
Instead, I want to talk about the clip itself, the mp4 file you see render on this page. I’ve been using yt-dlp
a fair bit recently to save videos from youtube, mostly from no-commentary gameplay videos, capturing some interesting design elements. I mostly use it to share privately with my collaborators. While I could have (linked a YouTube video with a timestamp), so much YouTube content has been lost over the years. My “Liked” video playlist on YouTube is 30% broken links, which is frustrating.
I’ve expanded a bit on the typical yt-dlp
download command and wrote a segment downloader as a PowerShell script. Read More