Recreating the starfield background art from the 1988 anime Gunbuster

· 220 words · 2 minute read
Recreating the starfield background art from the 1988 anime Gunbuster

I’ve written before about my admiration for the animation studio Gainax and their highly creative work. This time I’m curious about a very particular element: The starfield background art of 1988–1989 OVA Gunbuster.

The original backgrounds were probably painted with Nicker Poster Color, an opaque watercolor similar to gouache. The stars were likely dotted-on with a brush (or sprayed-on in case of nebula).

Mostly the stars scroll with the background, but a few times they parallax. My guess is a transparent sheet was used.

Mostly the stars scroll with the background, but a few times they parallax. My guess is a transparent sheet was used.

The interesting artistic choice is how colorful they made it. It’s psychedelic, using intentionally imperfect sphere, and close too breaking the illusion of a night sky.


When recreating this this art digitally, the challenge isn’t covering a canvas with blobby particles. It’s in re-creating the artifacts from the analog pipeline (Lenses, Cameras, Film) that gives it a soft and organic look.

Zooming into a high-resolution capture and compressing the tonal range reveals some of these optical characteristics. Blues tend to shift right, reds bleed outward. There’s also a noticeable amount of film grain and haloing.

Even with digital artifacts, we can deduce a lot about the analogue pipeline.

Even with digital artifacts, we can deduce a lot about the analogue pipeline.

Using blurs, chromatic aberration, a fake noise grain, some film filters we can get pretty close.

Three.js was used for rendering, lil-gui for the control panel and Claude helped me write the WebGL shaders. When everything was set up it was a matter of dialing in the value to match up with the references.